Hms. Boss beaten, now the next zone I read is TBD. *sadface* Nice game!
Edit: Description after clicking the red gem say: "1-minute timer", but it's 2:30 in reality. Or is this just for a 2nd encounter after beating him once?
thanks for playing! Just released the second zone with the updated build! Still working on some things behind the scenes like scaling on the Fate Talents (Fate’s Folly way too overpowered at the moment) but let me know if you get a chance to check it out!
Does not load, displays following message in a red box
Unable to parse Build/Fated Hero 2.5.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
Unable to parse Build/Fated Hero 3.3.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
Agreed! I had some scaling I was working on and moving around the boss's HP which ended up being a little too high based on a test i was doing and forgot to revert when updated yesterday. New features just added though with Feats of Fate to spend tokens to activate temporary new effects! This marks the completion of mechanics for the first zone so let me know what you think! Did multiple rounds of testing myself and boss is defeatable now but still challenging when you get there!
Hello there! I love the concept and I don't know if the first stage is final in its design, but the boss is wayyy to dificult to beat. It would require an enourmous amount of grinding and the fact that the game freezes when you you're not actively on the browser tab makes it an almost impossible achievement. I would have to leave the computer open with the game tab focused for 2 days probably :))
i noticed that as well with some testing i was doing forgot to scale back the final boss. just updated it with improved responses to autoattacks and player clicks, final boss reduced difficulty, and Fated Arms Wheel is now scaled less for more rewards there earlier on. also reworked some UI elements that are giving me issues but appreciate you playing so far! Still just in the early phases but plan to expand from here!
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Hms. Boss beaten, now the next zone I read is TBD. *sadface* Nice game!
Edit: Description after clicking the red gem say: "1-minute timer", but it's 2:30 in reality. Or is this just for a 2nd encounter after beating him once?
Final screenshot for now:thanks for playing! Just released the second zone with the updated build! Still working on some things behind the scenes like scaling on the Fate Talents (Fate’s Folly way too overpowered at the moment) but let me know if you get a chance to check it out!
Does not load, displays following message in a red box
Unable to parse Build/Fated Hero 2.5.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
not sure what happened but just got a new build uploaded if you want to try it out!
unfortunately...
Unable to parse Build/Fated Hero 3.3.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
this is super well made for a first time dev, good job!
Great game but please let me play when its unfocused.
I think the boss is about 2x as hard as he should be...
Agreed! I had some scaling I was working on and moving around the boss's HP which ended up being a little too high based on a test i was doing and forgot to revert when updated yesterday. New features just added though with Feats of Fate to spend tokens to activate temporary new effects! This marks the completion of mechanics for the first zone so let me know what you think! Did multiple rounds of testing myself and boss is defeatable now but still challenging when you get there!
Hello there! I love the concept and I don't know if the first stage is final in its design, but the boss is wayyy to dificult to beat. It would require an enourmous amount of grinding and the fact that the game freezes when you you're not actively on the browser tab makes it an almost impossible achievement. I would have to leave the computer open with the game tab focused for 2 days probably :))
Nice work so far regardless!
i noticed that as well with some testing i was doing forgot to scale back the final boss. just updated it with improved responses to autoattacks and player clicks, final boss reduced difficulty, and Fated Arms Wheel is now scaled less for more rewards there earlier on. also reworked some UI elements that are giving me issues but appreciate you playing so far! Still just in the early phases but plan to expand from here!